![]() Keep pressing this button to switch to a third person perspective.ĭ-Pad Left - Peek left. Keep pressing this button to switch to a first person perspective and then to a scope perspective.ĭ-Pad Down - Switch to a farther perspective. ![]() R3 Button - Load another clip into the currently equipped weapon.ĭ-Pad Up - Switch to a closer perspective. To equip weapons rapidly without going through this menu, press the Quick-Equip Buttons instead. Press Up and Down to cycle through the different weapons and other equipment. When throwing grenades, press this button harder to aim them farther away. R1 Button - Use the currently equipped weapon. The more bullet icons there are, the greater the firing rate is. As a safeguard, you must hold this button or press it twice in order to toggle the firing mode. 元 Button - Toggle firing mode (semi-auto mode, full-auto mode, grenade launcher mode, etc.). (To reassign the designated weapon, press this button when the desired weapon is highlighted on the inventory menu.) This is the secondary weapon by default, but it may be reassigned. L2 Button - Quick-equip the designated weapon in the inventory. This is the primary weapon by default, but it may be reassigned. L1 Button - Quick-equip the designated weapon in the inventory. Press this button hard to toggle between crouching and crawling. Press this button lightly to toggle between standing and crouching. ![]() For example, if Specter moves too far away from Jester, Jester will always come back towards him. Remember, although the two elements may move separately of one another, the members within an element will try to stick together (so they can cover each other's asses). Various commands may be assigned by Specter to his Able teammate (Jester), Bravo Element, or the entire team (all three teammates). Hold this button and press left or right to cycle through different actions if there are more than one available at the moment.Ĭircle Button - Access the team command menu. X Button - Perform context-sensitive actions, such as performing melee attacks, taking items, restraining people, and climbing ladders. Push this stick to turn left and right and to look up and down. Push this stick up to step forwards, and push it down to step backwards. Here are the default controls (the "precision shooter" controls): The members within an element will stay close together, although both elements may work independently of one another. ![]() Bravo Element consists of Wardog and Vandal or, during certain missions, two operatives from other special forces. ![]() Able Element consists of Specter (the character you directly control) and Jester. In the single-player mode, the team of protagonists is split into two elements. I'm not sure if 40-50 player matches with no one screwing up will ever happen, but if you're more into those intensive / tactical matches, less players is the way to go.Zipper Interactive's SOCOM II: U.S. Despite all the mess they caused, we still did a fair job advancing and I was amused. I personally found it hilarious playing on SAS Invasion with newcomers (/ trolls?) monkeying around. A playground might be something new players could be put into first, so they can explore and study the mechanics _in peace_ without a huge draw to run to the battle as if the world was coming to an end. Originally posted by 1984JuniperLightningbug:This raises a good point, Is there a tutorial being made? everything i've learnt has been from the wiki, and I'm getting tired of explaining to everyone : that driving the comms truck on a suicide mission is bad, or that moving the spawn truck next to the opponent will disable it, or even how to check your experience and rp amounts Right now, not seeing a handholder tutorial coming. ![]()
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